Gaming Evolution

In: Computers and Technology

Submitted By ezioghost
Words 834
Pages 4
1. Introduction
Currently, 3D applications appear to be one of the most modern and fast growing software fields from industrial point of view. The most popular subcategory among 3D applications is considered to be computer games. In 2007, the video game industry revenue was approximately $60 billion; that almost equals the size of the US
Department of Defense expenditures on research [17]. Furthermore, the game industry is so innovative that in many cases, the hardware and software technological advancement, are applied to games before being adopted by other scientific domains
[12,14]. Additionally, among the young game playing hours surpass television watching and listening to music. Finally, concerning open-source communities, games appear to be thriving [15].
Creating computer games is a very complicated task that requires the involvement of extremely skilled professionals from a wide spectrum of computer science [4]. Typically, computer games demand real time high quality performance. The main performance aspects are related to display frame rate, real time audio playback and processor response. Programming a game in low level is so complex that hundreds of thousands of code lines are required in order to implement a commercially viable game. The size of such programs, in combination with the evolving nature of the software, demands flexible design, maintainable implementation and straightforward documentation, in order to improve understanding among the development group and facilitate future developments.
Consequently, game developers must employ specific software engineering techniques in order to achieve high quality levels.
In McShaffry et al. [13] the authors present a practitioner’s approach to the aspects that differentiate game software engineering from classical software engineering. More specifically, games are
products…...

Similar Documents

Gaming

...they fall as well. We race towards the objective bobbing and weaving through the crossfire bullets whizzing overhead, debris clouding our vision. Closer, closer…CLOSEERRR, grenades are tossed at feet, “GRENADE GET DOWN, GET DOWN!” and then…Blackness. “Huh? What the…” I look up at my mom standing there power plug in hand and giving me “that look”. I drop the controller flip off the TV and hit the books. I’m sure I’m not far off assuming this scenario or something similar has happened to many other people this day an age. It is not uncommon to find one if not more gaming consoles or computers within a household this day and age; they have become apart of our modern society and look as though they are here to stay for the long term. But what effects does the up and coming gamming culture have on our society? After taking a closer look at the topic it could be argued that those who are apart of the B. Allen 2 gaming culture are susceptible to possible violent behavior, but are also inclined towards academic success, and health benefits. “Bring on the guts, bring on gore, bring on the mayhem!” Unfortunately video games that contain content such as this are seen as possible scapegoats for exemplifying violent behavior in teens and adults in our society. For example when it was found that Eric Harris and Dylan Klebold were fervent players of the games Doom and Wolfenstein3D (CNN 4/22/99) many people blamed the games for the massacre to an extent. Some people even......

Words: 1670 - Pages: 7

Benefits of Computer Gaming

...Table of Contents Title Page Acknowledgement Dedication Chapter I. Introduction Background of Library Research Statement of the Problem Significant of Library Search Scope and Limitation Definition of Terms Chapter II. Discussion I. Definition of Computer Gaming II. Reasons why people play computer games a. Entertainment and fun b. Camaraderie and Connectedness c. Emotional Satisfaction d. Escapism e. Practice or learn life skills f. Challenge g. Visible Rewards and feeling of achievement III. Benefits of playing computer games A. Mental Skill development B. Social Skill development C. Reading and Comprehension Skills development IV. Learning Components of Computer gaming A. Problem Component a.1. Logical Situation a.2. Problem Solving a.3. Multitasking events B. Social Applications b.1. Need of party /guild b.2. Chat capability C. Reading and Comprehension Skill Necessity Component c.1. Following instructions and directions c.2. Vocabularies Chapter III. Summary, Conclusion, Recommendation DMMA College Of Sothern Philippines Tigatto Road Buhangin, Davao City Benefits of Computer Gaming In partial fulfillment of the requirements for English 3A (Technical Writing) Submitted To: Mrs. Editha C. Alagaban Submitted by: Cdt 3/C Barrios, Junrey C. Cdt 3/C Estorpe, Darrel C. March 2013 Chapter 1 THE PROBLEM AND ITS BACKGROUND In the beginning computers were......

Words: 663 - Pages: 3

Gaming

...A lot of people don’t think that gaming is cheating on your significant other, but any time your partner spends time and energy on something in a way that detracts from the relationship, that's an affair. The escapism can easily take the form of a video game; that’s kind of the whole point. The alternate worlds and experiences lend themselves to thrill-seeking behavior. The problem is that people are struggling to connect with escapism, which can have benefits but the downfall is it leads to people feeling lonely and disconnected with people. He is neglecting his wife, because she will try to make conversation with him, and he will be busy having intimate conversations with his avatar wife or having sex with her. In my opinion he is putting too much time in his avatar relationship. I will be thinking he is having intimate conversations with an avatar, which is controlled by another woman. So he is basically having intimate conversations with another woman, which that leads to flirting and cheating. Gaming can be an affair, because it takes the place of love. So, in my opinion, Rick is cheating on Sue. If my boyfriend had a virtual life and he married avatar and was doing intimate things with her, I would have a problem with that. If it was a computer avatar, I would think that is weird, but if it was an avatar controlled by another woman that would really upset me. I do not play video games, so I really don’t understand the whole virtual life aspect, but to marry an avatar...

Words: 297 - Pages: 2

Gaming

...This could potentially increase the likelihood of these children developing addictions to video games. A recent study that was conducted in Singapore consisted of two thousand two hundred male students from six different primary schools. These students were ranging from ages of six to twelve. The results from this survey indicate that fifteen percent of the students tested, have played video games in the past, another twenty of the students that were surveyed claim to playing about twenty to twenty two hours of video games a week. (Andrea, Source card #2). A similar report and study that was conducted by, Dr. Richard Gallagher, director of the parenting institute at the University of New York, shows that thirty eight billion in America have gaming consoles, and in 2001 alone 9.1 billion dollars were spent on video games by consumers in the United States. This question is commonly asked, “Well what causes video game addiction?” Some of the reasons as to why children develop addictions to video games are, the individual that is addicted to video games, is socially awkward, they live in a stressful environment, or suffer from bad grades. All this will eventually lead to this child wanting to gain confidence, eventually causing them to lose themselves in the video game, therefore causing addiction. Today’s elaborate video games require the players to pay constant attention to the game, and to be a part of the game’s script, this has numerous negative effects on children. Those......

Words: 676 - Pages: 3

The Future of Gaming

...The Future of Gaming Devry University Eng 135 Today computers are an integral part of everyday life in America. There's hardly anywhere you can go without seeing a computer in use. It has simplified the hard task of everyday life and left more free time. Many people spend that free time playing video games. Video games are a good way of stress relief, a way to get away from the realities of everyday life and into a virtual world. Some will say that video games have lead to kids being more obese because they don't get outside and play. They say that video games contribute to violence, because acts in games are reenacted by individuals. Video games have also lead to addiction like those from drugs and alcohol. Games have done more to benefit society, than harm it. Video game simulations are used in many fields from the military, education, medical, and the science field. What was once just a break from tedious task on the job has now turned into a billion-dollar industry that doesn't have any signs of slowing down. Some of the negatives of gaming are now being overshadowed by the overwhelming positives. With introduction of the Nintendo Wii we now have interactive video game system that requires users to interact with the game. Gamers no longer sit back and play games but now they are required to interact with them. With games becoming a more integral part of everyday life, the real potential and benefits are now becoming realized. Games are being put...

Words: 3533 - Pages: 15

Online Gaming

...| ONLINE GAMING | MIS Term Paper | | | 3/27/2014 | | Submitted By: Sahan Shrestha 11761 Room 208 TABLE OF CONTENTS Introduction 3 1.1 Background of the Study 3 1.2 Objectives of the Study 3 1.3 Methodology of the Study 3 1.4 Limitation of the Study 3 Analysis of “Latest Online Game Technology” 4 2.1 Introduction 4 2.2 History 4 2.3 Development of Online Game Technology 5 2.4 Impact in the society 7 2.5 Timeline of Online Game Technology 8 Summary and conclusion 10 3.1 Summary 10 3.2 Conclusion 11 REFERENCE Introduction 1.1 Background of the Study Apart from the regular curricular activities, KUSOM has delivered an opportunity to students that certainly engaged us student in activities like report writing and presentation. Students must built capability and skills of report writing and presentation of the report. Besides gaining managerial, leadership and entrepreneurial knowledge throughout the semester, knowledge of report writing and presentation is also essential for the real working environment. For this development of skills and capability regular report writing and presentations are really helpful. 1.2 Objectives of the Study * To analyze the online games in a better way and understand it’s intended meaning rather than just having the entertainment. * To think critically about the topic. * To learn about the report writing. 1.3 Methodology of the Study We have approached the secondary......

Words: 2547 - Pages: 11

Evolution of Video Gaming Devices

...    The Xbox One is a gaming console made by Microsoft, Inc. It is in the middle of its product life, 2 years old at the time of this paper. The success of the original Xbox, and Xbox 360 provided a platform for Xbox one to succeed and capture market share for competition - Sony PS3 and Nintendo. Xbox one has become a bestselling gaming console with millions of units sold around the world. Genesis:     Video games were originated first in laboratories by scientists. “This first idea came from their imaginations in late 1940s but unfortunately it did not reach the people as they were confined only to laboratories. This situation was observed till early 1970s until arcade games became popular. Then later on a new start-up named “Atari” unleashed a new era in the industry. Atari introduced the first programmable home video game and the Video Computer System.” (Greco, 2002) The introduction of programmability meant that the home video game market could capitalize on the growing craze and video games became a house hold device. Adoption of video games created demand for gaming content and soon, several companies started developing new titles for gaming console.     “Gaming industry started decline trend in 1980’s as low quality content flooded the market and destroyed user experience. Introduction of PC into the market soon provided an alternative to gaming devices and developers flocked to create content on PCs’ and made PC a standard in the industry. This trend continued......

Words: 1691 - Pages: 7

Golf, Gaming

...WeGotVegas.com 1.0 Executive Summary Welcome to the future of event planning! Las Vegas Golf, Gaming, and Amenities bring to the community of Las Vegas a breath of fresh air in the event planning niche market. By combining old fashion values, such as going the extra mile, use cutting edge software, and technology, Las Vegas Golf, Gaming, and Amenities will lead this niche market, providing quality results, every time. Las Vegas Golf, Gaming, and Amenities are equal opportunity business making its expertise and services available to help its clients plan their own events. Party Packs {complete kits for their event}; make hosting a party a snap, right down to the refreshments. Our event planning software delivers interactive event planning to a personal computer or smart phone. Through these and other affordable products and services, we aim to be the number one resource the Black Commonality for any event in Las Vegas. 1.1 Objectives [ 1 ] Las Vegas Golf, Gaming, and Amenities is a small business aimed at the Professional African-American niche and to provide Black Americans access to the Las Vegas integrated resort Casino markets. “LVGGA”knows the Vegas market. We pay attention to your details! We can leverage our Vegas experience & relationships to promote to “Black Americans” that (Las Vegas) is the best place to hold a convention or major event. Additionally, we aim to develop minority local businesses to join in their efforts, thereby directly......

Words: 3428 - Pages: 14

Gaming Graphics

...Evolution of Gaming Graphics Abstract This research was done to demonstrate how gaming graphics have evolved from the 1980s to the present. Third and fourth video game generations involved, “single game creators”. Present day video games have become much more sophisticated and require a “multifaceted production staff for every creative discipline” (Porcino). Graphics, storylines and complexity was researched in minor detail to compare how technology has developed from past, present and future. Creators used the most advanced technology of their time to create a video game for gamers to enjoy. Evolution of Gaming Graphics The evolution of gaming graphics has progressed from the initial creation of gaming consoles, such as Atari and Sega Genesis, to more sophisticated consoles, such as Xbox and PlayStation. Former game generations provided the use of basic colors, shapes and complexity. Present-day game generations provides sprites or characters that display crisp scenes and facial expressions, which lead the gamer to experience an exceptionally realistic gaming atmosphere. Past To understand gaming graphics one must be aware of few terms involving the process. Two dimensional or 2D is a plane of existence moving either vertical or horizontal. Given the limitations on the computer’s processing power, the main character had to be represented as a colored square. Objects and monsters, swords and dragons were all represented by crude pixelated graphics.......

Words: 686 - Pages: 3

Gaming

...In light of the strategic tactics it would be fair to comment that Sony has the upper hand at the moment. However this does not by any means suggest that there is no niche in the market for rivals. By further analysing the computing industry it is evident that consoles have the edge over PC's in the video gaming industry. The Internet is rapidly rising in use, while consoles will continue to dominate, the advent of Internet gaming could conceivably raise. Despite this dominance in the computing industry the average console price drops by around 30% in each year after it's launch. Manufacturers are aware that they only have a product life cycle of no more than two years. The market size generally grows in the second year of the product cycle despite the price cuts this is due to more software availability and discounted prices. It is apparent that the company's product life span is very much dependent on its software. The games software market is the fastest growing sub-sector, fuelled by the heavy market competition between the market leaders Sony and Nintendo. In 1999 games made for the Sony PlayStation accounted for three quarters of its income. It is known for a game to generate more income than a Hollywood film; as a consequence, well known film Stars and pop Stars help create games by providing scripts or soundtracks written for the game. The strategies which Sony and Nintendo adopt are highly influenced by the market pattern, hence the similarities in their strategies...

Words: 324 - Pages: 2

Gaming

...* Name and description of the company (including a brief history) NCsoft NCsoft is a leading developer and publisher of online games. A gaming powerhouse with a global reach, the company was founded in 1997 in Seoul, South Korea. Today NCsoft is home to numerous industry-leading franchises, including Aion, City of Heroes, Guild Wars, and Lineage. NCsoft also publishes casual games in some regional markets. With offices in China, Taiwan, Japan, the United Kingdom, and the United States, NCsoft games entertain and delight players around the world. (“Overview,” 2011) * Type of company (developer, publisher, or hardware manufacturer) A very profitable developer and publisher of several MMORPG’s * Game platforms/systems associated with this company Pc games mostly though they could have some side games which are not listed on their site as well. * Specific game products and/or services associated with this company Lineage, Lineage II, Aion, City of Heroes, Guild Wars are the 4 most popular in which they have available. * Game genres associated with this company (if applicable) Fantasy/Adventure is what is usually associated with most of their game lineup. * What recent news has involved this company? Has it experienced any unusual success (or failure) in the marketplace? May 11, 2011 - After much deliberation, NCsoft has made the difficult decision to shut down Lineage servers in its Western markets. Unfortunately, after more than 10 years,......

Words: 1059 - Pages: 5

Gaming

...Online Gaming Console Gaming Computer Science Essay A console game is a form of interactive multimedia used for entertainment. The game consists of manipulable images and sounds generated by a video game console and displayed on a television or similar audio-video system. The game is controlled and manipulated using a handheld device controller connected to the console. The controller generally contains a number of buttons and multi-directional controls like the joysticks. Each button is assigned a purpose for interacting with and controlling the images on the screen. Handheld game consoles are consoles incorporated with display, speakers, console and controls. Multimedia gaming is done using a disc or cassette for every game, which can be inserted into the game console. Recent advances have allowed games and game demos to be downloaded directly to the console via the Internet. A video game is an electronic game that involves interaction with a user interface to generate visual feedback on the hand held video device. The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from small handheld devices to large mainframe computers. The input device used to manipulate video games is called a game controller, and varies across platforms. For example, a dedicated console controller might consist of only a button and a joystick. Another may feature a dozen buttons and one or more......

Words: 1111 - Pages: 5

The Art of Gaming

...Daniel Western Mr. Fatheree 2nd period May 20, 2014 The Art of Gameing Literature has always been considered the original medium of entertainment. It allowed the reader to enter another world and to see the veal world from the writer’s point of view. Eventually new forms of storytelling sprang forth like cinema. This evolution of storytelling allowed an artist to express their ideas without uttering a single word. So this brings up the question, “What is the next evolution of storytelling?” There is a large amount of evidence that shows that the next evolution in artistic storytelling is video games. A perfect example of gaming’s unique form of storytelling is a forgotten franchise known as the Ultima series. This long running saga stretches back to the Dos era of computer programming. Though the story of the original game was as, “Me good. He evil,” the plot began to evolve with the fourth entree to the series. The base goal of the first game is to act as a prophet for the player’s own religion with its own ideals, beliefs and deity… the player. The idea at first seems simple, but as the series progressed the player begins to realize that his/her actions might not have been the best. With the rise of religious radicals, the near extinction of people against the religion, and strong racial segregation, the player begins to realize that the choices of religious leaders have stronger affects on people then he/she thinks. This message is delivered better than any movie......

Words: 1575 - Pages: 7

Gaming

...Subject: Gaming to meet sales goals The purpose of this memo is to inform all Colombian Personal Bankers that while conducting our internal audit, we have found that some personal bankers are practicing gaming at the time of opening the checking accounts, in order for them to meet the sales goals. The requirement to have a XYZ checking account is to maintain five hundred dollars daily in the account and the requirement to have and ABC checking account is to maintain one thousand dollars. The first three months for each of those accounts, the customer is not required to have that money in the account, but after that period of time, the customer needs to meet the requirements. Opening a XYZ checking account gives 30 dollars profit to the personal banker sales goal, while opening an ABC checking account gives 50 dollars profit, resulting more attractive to open an ABC checking account at the time of meeting the monthly quota for the commission. Personal bankers are not disclosing the correct information to the customers at the time of the account opening, just offering an ABC checking account to them so the banker can get the commission, and after the three month trial period, the personal banker downgrades the customer account to the XYZ checking account. Due to the economic recession, customers are more likely to open the XYZ checking account which is the one that requires less daily amount, but this account is not attractive from the personal banker sales view. Gaming is......

Words: 574 - Pages: 3

Gaming Industry

...Table of Contents Introduction………………………………….….…..…..Pg. 3 Broad Overview of the Gaming Industry…………....….Pg. 4 Trends……………………………………………..…….Pg. 5 Is My Business Fit for Gaming…………..…..................Pg. 6 Larry Katz of Dot’s Diner………………….……….…..Pg. 7 Lessons Learned……………….......................................Pg. 7 Conclusion…………………………………….….……..Pg. 8 Works Cited……………………………………………..Pg. 9 There are many industries that are out there providing jobs for many different people in this world. There is however, quite none like the Gaming Industry. The beginning of gambling can be traced to religious rituals in pre-historic societies. The rituals had a purpose of predicting the future. The procedure of the rituals was simple and consisted of “casting the lots” throwing small objects like pebbles, sticks, nuts, arrows etc. out of the palms of the hands or any container (Hoovers, 2012). The result was checked to see if the number of the objects on the ground was “odd” or “even”. “Even” number meant a positive outcome and “odd” stood for a negative one. With time that process became more complex and also involved interpreting the patterns of the objects lying on the ground. The next step in the evolution of these rituals integrated the sacrifices from the participants to encourage the fate of the Gods to deliver positive signs and help. The sacrifices were normally personal stakes which turned those involved from observers into active players of the......

Words: 4378 - Pages: 18

WAStickerApps - Love Stickers Pack For Whatsapp | Perucas Naturais | Alexa e Casa Intelligente